Also, while this is Deck 13’s most polished title to date, that doesn’t mean it stands up to bigger budget games in that regard. On a PS4 Pro the performance mode runs well but looks terrible while the quality mode looks good but feels far too slow to be enjoyable to play. The game does have some technical issues. The game also just has many quality of life improvements, the most important of which I feel is that the menu system makes more sense now and features an intuitive design that makes it easy to see what armour parts you need to complete your sets. After just a handful of hours into the game I already have over 20 weapons, all are pretty different and all feel great. The combat is also hugely improved, it’s faster and more fluid, no longer clunky like the original and with even more variety in weapon design. There is an almost a Monster Hunter like feel to the crafting as you work towards your next armour piece or full set and it is a joy to get there. The crafting system has been doubled down on, and is now even better, the wealth or weapons, armour sets etc is much greater than in the original and it’s the first Soulslike game I can think of that actively encourages you to farm, but it’s done in such a way that farming isn’t a chore as you are always being rewarded. There are so many hidden areas and shortcuts, it is exactly the kind of level design that makes this genre so special to experience. The environments are sprawling, meticulously designed and absorbing to explore. It is a massive step up from the original game in every way possible. I was going to post about this in the Soulsbourne thread, but after several hours with the game I decided it needs its own discussion.
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